Note 2024-01-18

This pipeline is outdated.
Soon a new pipeline will be written here that uses the extension Neural Master Inpainter for Automatic 1111 .

Common Pipeline

There are a vast number of different workflows with NeuralMaster, which depend on your task (creating a full texture for a model or refining details of an existing texture), your working pipeline, style, and many other details. The author believes he knows only a small portion of the possible options and hopes that users will find many of their own techniques.

Below is one of the possible pipelines, combining different techniques.
And here is a video using this pipeline.


1. Create the First Texture Layer - Main View of the Model

The task - to texture as much area of the model as possible with one frame.

  1. txt2img or img2img mode.
  2. Orthogonal camera.
  3. Controlnet Depth + Normal
  4. Prompt + optional reference image (IP Adapter Plus) + optional Lora
  5. Roll several iteration

First frame

This is where the work of other texturing tools based on NN/ML ends, but we will go further!

Показать создание первого кадра

2. Improve the Texture Quality at the Junction of Halves

  1. Inpaint mode.
  2. ControlNet Depth + Normal.
  3. Prompt + optional reference image (IP Adapter Plus) + optional Lora.
  4. Optional ControlNet Canny to fix desirable texture patern.
  5. Roll several iteration

Fill the border

3. Create a Reference Texture for Refining Micro-Detail of the Model's Texture

  1. Find a reference section of the finished texture.
  2. Take a screenshot and save it.

Create reference image

4. Enhance Micro-Details of the Texture Using the Reference Mask

  1. Inpaint mode.
  2. Use reference image (ControlNet IP adapter Plus).
  3. Inpaint all the required fragments of the model.

Inpaint by battern

5. Add unique details using precise pattern

  1. Inpaint mode
  2. ControlNet: IP Adapter Plus, Scribblle, Depth
  3. Prompt is important

Wooden can logo

6. Texture individual details of the Model

  1. Combine techniques from previous suggestions.
  2. Take many shots to correct all visible defects.

Texture head

7. Bake Texture Layers into a Single Combo Layer

  1. Select the necessary layers using Layer editor.
  2. Press the baking button.

Fuse layers

Bonus! Create a Video Visualizing the Texturing Process

  1. Set the start and end layers, and the number of frames per layer.
  2. Preview video using Play button.
  3. Record video to files.